Archive for the ‘Entrepreneurship’ Category
two words: digital schizophrenia.
for god’s sake, people! can we please consolidate some of this crap?
there are some profile aggregators and reputation management things out there, but, really, they’re just solving part of the problem. i need something that follows along behind and cleans up after me.
it’s not like it’s THAT hard. it’s not like you have to be google and crawl 16 billion websites or something. all you need are the top few thousand. or even just the top few hundred social sites.
c’mon, mark, how hard is that?
i’ll even make is easy. here’s the simple, 3-step pathway to world domination (i’d do it myself, but, dammit, i’m already taking over the world with other projects):
STEP 1: Data Collection
like i said, all you have to do is crawl the top 100 social/web 2.0 sites — to get the bulk of your information. when people sign up, just ask them for their “handle,” name and email. then crawl away. (make sure you go grab all of their contacts too — very important in the next step.) between blog search, facebook, orkut, friendster, bebo, linkedin and myspace, you should be able to build a pretty complete profile.
besides, you can always let them go back in and add their own profile links.
STEP 2: Relationships
now that you have their data, wrap this around their identity with openid. now, you’ve got all of their links and contacts, you can start drawing the core relationship lines of a social network. both bob and joe link to pages about sarah therefore, she’s a shared contact.
now, you have bob’s openid and sarah’s openid related to each other. the power!
STEP 3: Reinforcement
there’s this cool philosophy/methodology/standard called microformats. publish your data in every conceivable format (html, web services, gadgets and widgets, rss feeds, everything) and build it with microformats in mind.
become the information standard. reward sites that use microformats with better search rankings. build the larger network through cross-linked quantity (sheer bulk of profile data a site has) as well as quality (how detailed their microformat information is).
sell it all to yahoo or google or microsoft. sit by the beach. have a cocktail. maybe even buy me one.
the key takeaway here is to crawl the web (and some highly targeted sites) with people in mind rather than content.
that’s really the difference in a content search engine and a people search engine. you probably don’t care about edge cases or brochureware or anonymity. you go to where the people are. you care more about large forum sites than something content-rich like wikipedia.
to be honest, there are some sites on the cusp of figuring this all out. technorati is really my personal favorite. it just has two downfalls. it’s terribly slow and all they care about is blogs and not other web content.
sigh… there’s a lot more data out there other than some blog trackback, guys.
- raph koster <– badass
- john donham <– double badass
- a few others <– off the charts badasses of all hawtness!
whew. that’s quite the company to keep. i think i’m the only one who hasn’t published a book on making massively multiplayer games.
so, we have to get our house bundled up and sold pretty quicklike (the floor guys were there yesterday) because i have to be down there, ass in seat on the morning of monday, march 26th.
just thought i’d let my virtual peeps know.
so. t.j. just brought up a good point.
i just thought — why the hell not?
so, any takers out there? let me know if you are interested in sending us a check.
as much as i’d like to write some more of this interesting stuff that all 2 of you out there read, i’m gonna take a few days off. instead of spending my precious-little free time posting here, i’ll be working on my entry for the bioware writing contest.
i’m not really sure i’d take a full time job on the off chance that i won, as i’m really busy with a few other things. but, it’d be really nice to just win. heh.
luckily, most of the things i want to write about here in the near future aren’t too time critical:
- my battle between personal creation and consumption
- using object-oriented methods to build a global set of “effects” for a game
- online distribution of games, movies, music and other content through xbox live
hopefully, i’ll have some time to catch back up this side of christmas.
talk to you soon.