Archive for August, 2007|Monthly archive page
two weekends worth of work and i have quentin’s wall mostly done. the biggie was lightning mcqueen. the other three (mater, luigi and guido) are much smaller and much less detailed. they’ll go fast. hopefully, i can finish them up during the evenings this week.
so. since we’ve moved to a new house, i have to (heh. well… “want to”) paint a new mural on my son’s bedroom. this time, rather than a huckleberry finn type scene, he’s older now and wants lightning mcqueen and some associated “cars” action on his wall. so, there i was with a glass of red wine pondering the technique i am going to use to achieve the cool “desert cliffs” effect for the backdrop.
now, keep in mind, he’s just turned 3 this past spring:
quentin: dad, why do you have a glass of beer?
me: it’s not beer, quentin. it’s wine. and i was thinking it might help me paint.
quentin: silly, that wine can’t help you paint. it has no hands.
so. a year or so ago, i reviewed this passive web game called robowars. you guys may remember me talking about it.
so, recently, it was discovered by the robowars community. (you can see all the comments) in fact, yesterday they made a poll out of it where you can earn “scraps” (in game currency type stuff) for your robot if you take the poll.
well. of course, i did.
anyhow, apparently the community is saying that a lot of things have changed and i should check out the new version. sounds like a plan.
that’s what i love about all of these thin-client online games. fresh updates constantly — no big, clunky downloads.
… but will it do both at the same time?
commenter rjcc over on ps3blog.net makes a very, very good comment. there’s a reason the xbox 360 is a media extender and not a pvr. you can play games on your 360 while your media center is recording shows. they just playback through your network from your pc to the 360.
in the ps3’s case, what’s the point of having a dvr if it can’t record shows while you’re playing games?
and, if the ps3 does both at the same time? uh… that sucks. let’s do some math!
data rate of a compressed hd video stream: about 19 megabits per second.
that’s 2.375 megabytes of data written to the hard drive per second.
that’s 142.5 megabytes a minute.
that’s 8.35 gigabytes an hour.
so, a 120 gig ps3 hard drive can hold about 14 hours of compressed video.
ew… that’s not very much nor very effective for a shared device.
and, not only is the write pipe to the ps3 hard drive gonna suck when your game has to share bandwidth with your video being recorded, but, what the hell is compressing the video? that’s right! resources in the ps3 — the very same resources that play your game. (that assumes, of course, you’ve got a pure, uncompressed hd feed. more likely, you’ll already have a compressed cable or satellite feed coming in. that way, there’s just transcoding issues…)
so, compressing/storing video and playing a game at the same time? not so much. looks like you’ll just have to buy another ps3.
and, we won’t even mention that they can choose to not compress/transcode hd video. that’s somewhere around 417 gigabytes an hour…. heh.
so, duncan pointed me to their work on items and another wiki with information on non-human profiles. good stuff, all of it. the non-human profile stuff seems to be following my general schema — inherit things from hcard and add stats/gear/etc.
tho, there seems to be a push to port openid to fictional characters. i’m not so sure i buy into that.
we’re really talking about 2 kinds of avatars: a made up one that represents you (your icon in a forum post, for example) and the character in a game/virtual world you play (your wow character).
you don’t need an openid for the first one, as it’s you. that’s the whole “agent” relationship thing — and we already have openid for people.
and, in the second one — the reason openid exists is because there’s no consistent, authoritative source for information about people. there is, however, a source for games and virtual worlds. (or books or movies or anything else) it’s the game itself. the very nature of a game avatar is that it’s tied to that game.
however, i absolutely do agree that we need a “portable identity” for game avatars, but, we do not need a primary authority. and, as portable identity basically IS what microformats are for, well… there you go.
well. i guess ask, and you shall receive. i was railing on about microformats and how cool they were and then google goes ahead and implements hcard for google maps.
hmmm… i wonder if there’s a “player” microformat. my friend duncan working over on the pmog project has created an item microformat. we need an avatar based one too, methinks.
how about this:
<div class="avatar"> <span class="fn">m3mnoch</span>, <span class="profession">Wiz</span> <div class="vcard" rel="user"> <a class="url fn" href="http://www.addictingentertainment.com/">Christopher D. Chapman</a> </div> <a href="http://www.hypefighter.com" class="org">Hypefighter</a> <dl class="attributes"> <dt rel="ability">Strength</dt> <dd>15</dd> <dt rel="skill">Melee Combat</dt> <dd>22</dd> <dt rel="property">Height</dt> <dd>6' 2"</dd> </dl> <ul class="gear"> <li class="equipment">Pickaxe</li> </ul> </div>
that should start us off, eh?