okay. i'm crazy fired up again.
i mentioned it in my review of shalkith the other day, but, i'm sure none of you guys actually read that, heh. i've been poking around the web-based mmog world a bit the last few days.
it's just crazy to look at all these things and see how wrong they all are. they just aren't doing it right! they are by and large terribly implemented.
as in, 'eyes bleeding' terrible.
i suppose that's something to expect from web games. barrier to entry is pretty low so you get all ranges of talent in there. tho, i am interested in checking out travian. haven't gotten into that one yet.
the great part about this segment of gaming is that it can be crazy mainstream. if you get a game that's as fun and addictive for all player types as… say… world of warcraft, but it's 'mostly' free and you can play it with 5 minutes or 5 hours a day? that's what i'm talking about. fun, strategic, creative, tactical. best of all? accessible.
my point is, the window is wide open and ready for something to catch fire. why can't that be mine? heh. i've been working on one since last summer. off and on. more like a hobby and a push at a real thing.
it's currently in a pre-alpha state and actually playable. there are a bunch of features i'm implementing, but some basic functionality is there. brave souls are welcome to send me an email at firstname.lastname@example.org for an alpha account.
looking around and seeing the flotsam and jetsam out there on the web, it's just crazy inspiration. so, i'm fired up and working hard on it again.
anyway, if i disappear for a day or two here and there, that's what i'm working on.
p.s. this is the same thing i've talked about previously….