The Key Takeaway
and, i quote:
“Unlike Xbox and PS2, where Xbox had a host of built-in effects that were a generation ahead of PS2, the Xbox 360 and PS3 are same-generation machines. One doesn’t have additional effects over the other – 360 can do the same effects, just not as many of them simultaneously and with less geometry [because of the speed difference], but memory bottlenecks can kill part of the PS3 speed advantage anyway… the overall visual difference it makes will depend a lot on the developer’s skill, and how much time and money the publisher spends on a game.”
the xbox 360 and the ps3 are about equal as far as game development resources go. it’s all about the skill of the developer and money spent on the title.
the best part? this is coming from a ps3 developer and not from microsoft.
like everyone says, “it’s the games, stupid!” and, with games more and more going cross platform in order to make the most out of their development dollars, i wouldn’t be surprised if all the top publishers got together and demanded a ‘java-like’ solution to video game consoles. “write once, run anywhere.” they have the clout to demand just such a thing for the next generation.
afterall, the dvd i purchased works with both sony’s and microsoft’s hardware.