Game Design Brief: Warbinder
Binders are greater lords who bind together teams of warriors, train them, and then enter them into deadly combat with other Binders’ teams to fight for the ultimate title of Warbinder. Will you be the next Warbinder?
You start as a fledgling Binder with only 8 lowly warriors under your control. Each individual Bound has a multitude of differing strengths and abilities. From here, you have a few options for building a well integrated team of mighty gladiators whose skills supplement and balance each other.
You can get out and scour the world capturing, bribing or persuading fighters to join your cause. The method of capture you should choose will depend on the nature of the particular Bound you are trying to bring under your control. Some are more aggressive. Some are more crafty.
Logging into the secure web site or through the game interface will allow Binders to connect and trade Bound with other Binders. Since the warriors have fixed cost values and variable training levels, the trade combinations are limitless. Perhaps you have trained your lowly Umglot to an amazing level, but he doesn’t fit well into the firearms team you are building. Trade him for a vastly more powerful, but not as well trained Nitarian Flame Sniper.
Through secure online transactions, you can purchase groups of warriors outright. These “booster packs” will include a variety of untrained Bound based on rarity and point values.
Once you have built up your force, train your warriors well for soon it will be time to enter the coliseum for your first training battle. Carefully command your Bound during series after series of single player action against Binder configurable training Bots. Use the Bot control panel to tune the Bot’s combat abilities anywhere from a particular fighting style to general melee and train your Bound how to defeat them. Teach them combat formations and individual skills to counter any foe. The more you train, the better your Bound will be in live combat.
Then, log in, find a worthy adversary and put it all on the line for the title of Warbinder.
The huge metal doors hum and then slam shut behind your team of 5 well trained Bound. O’Keefe is your wolfman bristling with electro-static knives. Shahara begins to glow with armor made of light as she begins to cast a protection spell. Kongar, a monstrous barbarian, steps forward with his dual, humming battle axes. H’rathsis hovers near by as he readies the stinging spikes along his manta ray shaped body. And finally, Jake steps forward and racks his over and under double-barreled shotgun. He clenches his teeth, puts on his shades and says grimly, “Let’s get it on.”
On the far side, as your opponents enter the ring, you offer up a prayer that you have taught your team enough about teamwork – that you have taught them enough about each other – that you have taught them enough about themselves to not only come out alive, but to win. And then, someday, that they will make you a Warbinder.
The game takes place in a world of techno-sorcery. Sweeping, flaming swords carve through concrete walls and mighty sorcerers battle against armored troops carrying shock rifles. Search far and wide for your future Bound. Trek through rolling hillsides and forests, in over populated hi-tech megacities or hike the deserts and canyons of the world of Galtaar. Home of the most powerful beings in the cosmos – Warbinders.
- 100 different races and styles of warriors with different abilities.
- Build complimentary teams based around strategic combinations of individual powers.
- Train your Bound to a higher skill level to become more powerful.
- Advanced learning AI.
- Many different skills for characters to learn.
- Shift characters around to build different teams.
- Find, purchase or trade to acquire different characters.
- Trade characters in the game environment or on the web site.
- Research, inspect and arrange your team in game, on the web site or even on your PDA